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Creativity in the english language classroom
Over time a learning community can come into
being, where co-operation, sharing and the valuing
of others’ contributions become a natural part of the
way things are done – what Wajnryb (2003) calls a
‘storied class’.
There is a consensus too that teachers need to act
as role models. It is no good preaching creativity to
our students unless we also practise it ourselves.
If we want our students to sing, we must sing too.
If we want them to act and mime, we must act and
mime too. If we want them to write poems or stories,
or to draw and paint, then we must engage in the
same activities as they do. If we want the bread to
rise, we need to provide the yeast. In order to do
this, we need to relinquish our excessively ‘teachercontrol’ persona, and become part of the group,
not someone who is above it or outside it. Stevick’s
words are relevant here too: ‘we should judge
creativity in the classroom by what the teacher
makes it possible for the student to do, not just
by what the teacher does’ (Stevick, 1980: 20).
Another thing to emerge from these chapters is
the need for teachers to develop a creative attitude
of mind which permeates everything they do –
not to regard creativity as something reserved for
special occasions. This also requires of teachers an
unusual degree of awareness of what is happening
both on and under the surface, and an ability to
respond in the moment to the unpredictability
as the action unfolds (Underhill and Maley, 2012;
Underhill, 2014). This kind of reactive creativity
complements the proactive creativity of the
‘activities’ the teacher offers.
Clearly too, creativity is facilitated by a wide variety
of inputs, processes and outputs (Maley, 2011).
This implies that teachers need to be open to such
variety, and willing to ‘let go’, and to ‘have a go’
by trying things they have never done before.
A playful attitude and atmosphere seems to be
a key ingredient for creativity (Cook, 2000). The
notion of varied outputs reminds us that creativity
encourages and facilitates divergent thinking, and
frees us of the idea that questions always have a
single, right answer.
The what
Creativity is a quality which manifests itself in many
different ways, and this is one of the reasons it has
proved so difficult to define. As Amabile (1996) points
out, ‘a clear and sufficiently detailed articulation
of the creative process is not yet possible.’ Yet we
readily recognise creativity when we meet it, even
if we cannot define it precisely. For all practical
purposes this is enough, and we do not need to
spend too much time agonising over a definition.
There are of course, some features which are almost
always present in a creative act. The core idea of
‘making something new’ is at the heart of creativity.
But novelty is not alone sufficient for something to
be recognised as creative. We could, for example,
wear a clown’s red nose to class. This would certainly
be doing something new and unusual but it would
only count as creative if we then did something with
it, like creating a new persona. It is also necessary
for creative acts to be recognised and accepted
within the domain in which they occur. They need
to be relevant and practicable – not just novel.
Sometimes creative ideas are ahead of their time and
have to wait for technology to catch up. Leonardo da
Vinci designed an aeroplane in the 15th century, but
before aeroplanes could become a reality, materials
and fuels had to be available.
Among the earliest modern attempts to understand
creativity were Wallas’ (1926, 2014) ideas. He outlined
a four-stage process: Preparation, Incubation,
Illumination, Verification. Given a ‘problem’, ‘puzzle’ or
‘conceptual space’, the creative mind first prepares
itself by soaking up all the information available.
Following this first preparation stage, there is
a stage of incubation, in which the conscious
mind stops thinking about the problem, leaving
the unconscious to take over. In the third stage,
iIlumination, a solution suddenly presents itself
(if you’re lucky!). In the final verification stage, the
conscious mind needs to check, clarify, elaborate
on and present the insights gained.
Koestler, in The Act of Creation (1989), suggests
that the creative process operates through the
bisociation of two conceptual matrices, not normally
found together. He believed that putting together two
(or more) things that do not normally belong together
can facilitate a sudden new insight. This is another
idea that we can put to use in the classroom through
Overview: Creativity – the what, the why and the how |
7
applying the random principle (see below) to create
new and unexpected associations.
Bisociation was also one of the key principles of the
Surrealist movement in art, photography, music, film,
theatre and literature which flourished mainly in Paris
in the 1920s and ’30s. But they also emphasised the
importance of the unconscious mind, especially
dreams, of playing around and experimenting, and of
seeing ordinary things from unusual viewpoints. They
also explored the creative potential of constraints:
one novelist (Perec, 1969) wrote an entire novel
without using the letter ‘e’, for example. There are
lessons we can learn from the Surrealists too.
By contrast, Boden (1990) takes an AI (artificial
intelligence) approach to investigating creativity.
She asks what a computer would need to do to
replicate human thought processes. This leads to
a consideration of the self-organising properties
of complex, generative systems through processes
such as parallel distributed processing. For her,
creativity arises from the systematic exploration
of a conceptual space or domain (mathematical,
musical or linguistic). She draws attention to the
importance of constraints in this process. ‘Far from
being the antithesis of creativity, constraints on
thinking are what make it possible’ (p. 82). Chaos
theory (Gleick, 1987) tends to support her ideas.
Boden’s approach is richly suggestive for language
acquisition, materials writing and for teaching, in that
all are rooted in complex, self-organising systems.
Csikszentmihalyi (1988) takes a multidimensional
view of creativity as an interaction between
individual talent, operating in a particular domain
or discipline, and judged by experts in that field.
He also has interesting observations about the role
of ‘flow’ in creativity: the state of ‘effortless effort’
in which everything seems to come together in a
flow of seamless creative energy (Csikszentmihalyi,
1990). He further explores creativity by analysing
interviews with 91 exceptional individuals, and
isolates ten characteristics of creative individuals
(Csikszentmihalyi, 1996).
Amabile (1996) approaches creativity from a social
and environmental viewpoint. She claims that
previous theories have tended to neglect the power
of such factors to shape creative effort. Her theory
rests on three main factors: domain-relevant skills
(i.e. familiarity with a given domain of knowledge),
creativity-relevant skills (e.g. the ability to break
free of ‘performance scripts’ – established routines,
to see new connections, etc.) and task motivation,
8
| Overview: Creativity – the what, the why and the how
based on attitudes, intrinsic motivation, extrinsic
constraints and rewards, etc. The social and
environmental factors she discusses include peer
influence, the teacher’s character and behaviour, the
classroom climate, family influence, life stress, the
physical environment, degree of choice offered, time,
the presence of positive role models and the scope
for play in the environment. These factors clearly
have relevance for learning and can be blended into
an approach which seeks to promote creativity.
There is sometimes a confusion in the relationship
between creativity on the one hand and discovery
and invention on the other. Discovery is about finding
something that has always been there – but was until
then unnoticed. For example, the phenomenon of
gravity was not created or invented by Newton: he
discovered it. By contrast, invention means bringing
something into being which had not until then
existed. A new poem or a picture would be instances
of this – but it could also be extended to creating
a new recipe, or a new game, or a new way of
using paper… Is discovery an instance of genuine
creativity? Perhaps it is simply a different aspect of
creativity from invention: the outcome is not a new
‘product’ but a creative solution to a problem never
solved before.
This is related to the tendency to regard problemsolving and critical thinking as integral to creativity.
There is a good deal of overlap but before we treat
them as equivalent, we should be aware of the
differences. Problem-solving may indeed involve
students in experimenting with multiple possible
solutions, in making unusual connections, acting
on a hunch, engaging with the Wallas model above,
and so on. But it may also be conducted in a purely
logical, rational way which has little in common with
creative processes. In problem-solving, we are given
someone else’s problem to solve. In problem-finding,
we need to make an imaginative leap to perceive that
a problem might be there to solve.
One issue frequently raised is whether creativity
can be taught. There are many, such as de Bono
(1969) and Seelig (2012), who believe that it can.
And there are shelves full of self-help books claiming
to teach us how to be creative in our lives and in
our work. What is certain is that creativity can be
tacitly learned even if it cannot be explicitly taught.
But unless we as teachers demonstrate our own
commitment to creativity, and unless we offer our
students a richly varied diet of creative practices,
they are unlikely to learn it.
The why
General factors
We cannot avoid it. The human species seems to
be hard-wired for creativity. Humans are innately
curious about their environment, which they explore
tirelessly. Put in a maze, we will find our way out, but
unlike rats, we are also capable of forming the
concept of a maze, and of designing one.
■■
Establish a relaxed, non-judgemental atmosphere,
where students feel confident enough to let go
and not to worry that their every move is being
scrutinised for errors. This means attending to what
they are trying to express rather than concentrating
on the imperfect way they may express it.
Creativity is also necessary for survival. The history
of our species can be mapped with reference to key
creative breakthroughs: agriculture, the wheel,
writing systems, printing – a cumulative and
constantly proliferating series of discoveries and
inventions. Without this creative capacity, we would
still be living in caves. Creativity helps us to deal
with change, and as the world changes ceaselessly,
so will more creative solutions be needed.
■■
Frame activities by creating constraints.
Paradoxically, the constraints also act as
supportive scaffolding for students. In this way
both the scope of the content and the language
required are both restricted. By limiting what they
are asked to write, for example, students are
relieved of the pressure to write about everything.
■■
Ensure that the students’ work is ‘published’ in
some way. This could be by simply keeping a large
noticeboard for displaying students’ work. Other
ways would include giving students a project for
publishing work in a simple ring binder, or as part
of a class magazine. Almost certainly, there will be
students able and willing to set up a class website
where work can be published. Performances,
where students read or perform their work for
other classes or even the whole school, are
another way of making public what they have
done. The effects on students’ confidence of
making public what they have written is of
inestimable value.
■■
Encourage students to discuss their work together
in a frank but friendly manner. We get good ideas
by bouncing them off other people (Johnson,
2010). Help them establish an atmosphere where
criticism is possible without causing offence. This
implies creating a ‘storied class’ (Wajnryb, 2003) –
a co-operative learning community.
■■
Explain regularly how important accurate
observation is, and encourage ‘noticing’ things.
Encourage them to collect data which may be
used later: pictures, games, DVDs, videos,
websites, books and magazines… Students also
need to be encouraged to be curious and to follow
up with ‘research’ – looking for more information,
whether in books, on the internet or by asking
other people.
■■
Do not try to do too much. Take it easy. And be
kind to yourself (Casanave and Sosa, 2007). Try
introducing small changes over a period of time.
And allow time for activities and for talking about
them. Johnson (2010) among many others talks
about the need for the slow burn of hunches
and ideas.
Linguistic creativity in particular is so much part of
learning and using a language that we tend to take
it for granted. Yet from the ability to formulate new
utterances, to the way a child tells a story, to the
skill of a stand-up comedian, to the genius of a
Shakespeare, linguistic creativity is at work. In
Carter’s words, ‘…linguistic creativity is not simply
a property of exceptional people but an exceptional
property of all people’ (Carter, 2004: 13).
In the learning context, creativity also seems to
stimulate, to engage, to motivate and to satisfy in a
deep sense. Many of the chapters in this book testify
to the motivational power which is released when
we allow students to express themselves creatively.
Likewise, creativity tends to improve student
self-esteem, confidence and self-awareness.
This enhanced sense of self-worth also feeds into
more committed and more effective learning.
When we are exercising our creative capacities
we tend to feel more ourselves, and more alive.
The how
I will first of all suggest some ways in which we
can lay the foundations for a more creative climate.
These are important because creativity in teaching
does not simply happen in a vacuum. We need to
create favourable conditions for it.
I will then suggest some generic ways in which we
can develop creative activities – for students, for
teachers, for the classroom and for materials.
Overview: Creativity – the what, the why and the how |
9
■■
Make it clear that what they do in the classroom
is only the tip of the iceberg. To get real benefit
from these activities, they need to do a lot of
work outside class hours. Most of what we learn,
we do not learn in class.
A heuristic is a kind of ‘rule of thumb’. Rather than
applying a formula with a pre-determined outcome
(an algorithm), heuristics work by trying things to see
how they work out. The ‘suck it and see’ principle.
Here are some examples of heuristics to try:
■■
Do the activities regularly in order to get the
best effects. Maybe once a week is a sensible
frequency. If you leave too long between sessions,
you have to keep going back to square one. That is
a waste of time and energy.
■■
■■
Be a role model. This means working with the
students, not simply telling them to do things.
This is especially true for reading and writing
activities. If they see you are reading, or writing,
they will be more likely to engage in these
activities themselves.
Do the opposite. This has been extensively
described by John Fanselow (1987, 2010).
Essentially, it involves observing the routines and
activities we consciously or unconsciously follow,
doing the opposite and then observing what
happens. Examples would be: if you always stand
up to teach, sit down; if you teach from the front
of the class, teach from the back; if you usually
talk a lot, try silence.
■■
Reverse the order. Here you would do things
backwards. For example: in dictation, instead of
giving out the text at the end, you would give it
out at the beginning, allow students to read it then
take it away, then give the dictation; if you normally
read texts from beginning to end, try reading them
starting at the end; if you normally set homework
after a lesson, try setting it before; if you usually
give a grammar rule, asking them to find examples,
try giving examples and asking them to derive
the rule.
■■
Expand (or reduce) something. For example,
increase (or decrease) the length of a text in
various ways; increase (or decrease) the time
allotted to a task; increase the number of
questions on a text; increase (or decrease) the
number of times you do a particular activity.
(Maley’s books, Short and Sweet [1994, 1996]
suggest 12 different generic procedures,
including this one, to develop more interesting
activities/materials.)
■■
Never underestimate your students. Their capacity
for creativity will astound you, if you can help them
unlock it.
■■
Make sure you offer a varied diet – of inputs, of
processes and of products (Maley, 1999). This
diversity helps to promote an atmosphere of
‘expectancy’ (I wonder what will happen today?),
rather than the feeling of ‘expectation’ (Here we
go again. Unit 4…).
■■
As a teacher, apply the four golden principles:
acknowledge, listen, challenge, support.
Acknowledge the individuality of students who
make up the class group by showing that you
value what they bring to the group. Learn to listen
carefully and without pre-judgements to what they
say or try to say. Make sure that you provide the
right level of challenge in what you ask them to do.
And offer support to them while they struggle to
meet that challenge. It sounds easy but of course,
it is not.
Some generic principles for developing
more creativity
My intention here is not to provide a set of ovenready activities but rather to suggest some principles
which can be used to develop various forms of
creativity.
Use the constraints principle
The idea here is to impose tight constraints on
whatever activity is involved. For example:
■■
Limit the number of words students have to write
– as in mini-sagas, where a story has to be told in
just 50 words.
■■
Limit the amount of time allowed to complete
a task – as when students are given exactly
one minute to give instructions.
■■
Limit the amount of materials – as in a construction
task where each group is given just four file cards,
ten paperclips and two elastic bands with which to
build a structure and write instructions on how to
construct it.
Use heuristics at all levels
By ‘all levels’ I mean that many of these heuristics
(and others not mentioned here for reasons of space)
can be used for teacher decisions, for developing
materials, for varying classroom routines, and for
devising student activities. It will be for the teacher
to decide exactly how a given heuristic is applied.
10
| Overview: Creativity – the what, the why and the how
Use the random principle
■■
This is essentially using bisociation – putting two or
more things together that do not belong together
and finding connections. For example:
Students find as many uses for a common object
(e.g. a comb) as possible.
■■
Students have to find as many different ways
of spending a given sum of money as possible.
■■
■■
Students work in pairs – all the As write ten
adjectives each on slips of paper, all the Bs write
ten nouns. The slips are put in two boxes. Students
take turns to draw a slip from each box, making an
unusual combination, e.g. a broken birthday. When
they have ten new phrases they combine them
into a text.
Students are given pictures of five people taken
at random from magazines. They then have to
write a story involving all five characters.
Use the association principle
Use feeder fields
Feeder fields are domains outside the limited field
of ELT but which may offer insights of use in ELT
(Maley, 2006). Examples would be:
■■
Neuro-linguistic Programming (NLP) (Baker and
Rinvolucri, 2005).
■■
Multiple Intelligences (Gardner, 1985; Puchta and
Rinvolucri, 2005).
■■
Literature (Maley and Duff, 2007).
■■
The Arts (Maley 2009, 2010) – Music (Paterson
and Willis, 2008), Art (Grundy et al., 2011; Keddie,
2009), Drama (Maley and Duff, 2005; Wilson, 2008),
Clowning (Lutzker, 2007), Story-telling (Heathfield,
2014; Wright, 2008), Creative Writing (Spiro, 2004,
2006; Wright and Hill, 2008), Improvisation
(Nachmanovitch, 1990).
■■
Technology (Dudeney and Hockly, 2007;
Stannard – see web reference below).
This involves using evocative stimuli for students to
react to. For example:
■■
Students listen to a sequence of sounds, then
describe their feelings or tell a story suggested
by the sounds.
■■
Students are given a set of character descriptions
and a set of fragments of dialogue – they match
the characters with what they might have said.
■■
Students are all given a natural object (a stone,
a leaf, etc.). They then write a text as if they were
their object.
■■
Drawing on their own experience, students
choose a taste, a smell, or a sound which brings
back particular memories.
Use the withholding-information principle
This involves only offering part of the information
needed to complete a task. Jigsaw listening/reading
are examples of this. Other examples would be:
■■
A text is cut up into short fragments. Each student
has one fragment. They have to reconstitute the
text without showing their fragments to others.
(The same can be done with a picture.)
■■
A picture is flashed on the screen for just
a second. Students must try to recall it.
Use the full range of materials available
All the above principles can be used to devise new
and interesting ways of doing things. However, there
already exist a wide range of resource materials
which teachers can draw upon to augment their
own creativity. The list below offers a necessarily
incomplete sample of such resources. Some have
been referred to above, others have not.
Arnold, J, Puchta, H and Rinvolucri, M (2007)
Imagine That!: Mental Imagery in the EFL Classroom.
Innsbruck: Helbling.
Baker, J and Rinvolucri, M (2005) Unlocking
Self-expression through NLP. London: Delta.
Bilbrough, N (2011) Memory Activities for Language
Learning. Cambridge: Cambridge University Press.
Use the divergent thinking principle
Campbell, C and Kryszewska, H (1992) Learner-based
Teaching. Oxford: Oxford University Press.
The core idea here is to find as many different uses
as possible for a particular thing or ways of carrying
out a task. For example:
Clandfield, L and Meddings, L (2015) 52: A Year of
Subversive Activity for the Language Teacher. London:
The Round.
■■
Teachers find alternative ways to do some of their
routine tasks: set homework (Painter, 2003), take
the register, give instructions, arrange the seating,
do dictations (Davis and Rinvolucri, 1988), etc.
Davis, P and Rinvolucri, R (1988) Dictation.
Cambridge: Cambridge University Press.
Overview: Creativity – the what, the why and the how |
11
Deller, S and Price, C (2007) Teaching Other Subjects
Through English. Oxford: Oxford University Press.
Rodari, G (1973) Una Grammatica della Fantasia.
Torino: Einaudi.
Dudeney, G and Hockly, N (2007) How to Teach
English with Technology. Harlow: Pearson.
Spiro, J (2004) Creative Poetry Writing. Oxford:
Oxford University Press.
Duff, A and Maley, A (2007, second edition) Literature.
Oxford: Oxford University Press.
Spiro, J (2006) Storybuilding. Oxford: Oxford
University Press.
Goldberg, M (2006, third edition) Integrating the Arts:
An Approach to Teaching and Learning in Multicultural
and Multilingual Settings. New York: Pearson.
Stannard, R. Available online at:
www.teachertrainingvideos.com
Graham, C (2006) Creating Songs and Chants. Oxford:
Oxford University Press.
Grundy, P, Bociek, H and Parker K (2011) English
Through Art. Innsbruck: Helbling Languages.
Hadfield, J (1990) Classroom Dynamics. Oxford:
Oxford University Press.
Heathfield, D (2014) Storytelling with our Students.
London: Delta.
Helgesen, M. Available online at:
http://helgesenhandouts.terapod.com
Helgesen, M. Available online at:
www.ELTandHappiness.com
Keddie, J (2009) Images. Oxford: Oxford
University Press.
Maley, A (1994, 1996) Short and Sweet 1 & 2.
London: Penguin.
Maley, A (2000) The Language Teacher’s Voice.
Oxford: Macmillan Heinemann.
Maley, A and Duff, A (2005, third edition) Drama
Techniques. Cambridge: Cambridge University Press.
Meddings, L and Thornbury, S (2009) Teaching
Unplugged. London: Delta.
Morgan, L and Rinvolucri, M (1983) Once Upon a Time.
Cambridge: Cambridge University Press.
Painter L (2003) Homework. Oxford: Oxford
University Press.
Paterson, A and Willis, J (2008) English Through
Music. Oxford: Oxford University Press.
Puchta, H and Rinvolucri, M (2005) Multiple
Intelligences in EFL. Innsbruck: Helbling Languages.
Pugliese, C (2010) Being Creative: The challenge
of change in the classroom. London: Delta.
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| Overview: Creativity – the what, the why and the how
Underhill, A (1994) Sound Foundations. Oxford:
Macmillan Heinemann.
Wajnryb, R (2003) Stories. Cambridge: Cambridge
University Press.
Wilson, K (2008) Drama and Improvisation. Oxford:
Oxford University Press.
Wright, A (2008, second edition) Storytelling with
Children. Oxford: Oxford University Press.
Wright, A (2014) Creativity in the Classroom. Godollo:
International Languages Institute.
Wright, A and Hill, D (2008) Writing Stories. Innsbruck:
Helbling Languages.
Wright, J (1998) Dictionaries. Oxford: Oxford
University Press.
Conclusion
This book is intended to add to the growing demand
for more creative approaches to the teaching of
languages. The variety and stimulating content of the
chapters which follow are testimony to the interest in
this direction in language education. It is our sincere
wish that teachers everywhere will find inspiration
and encouragement to experiment for themselves.
References
Amabile, M (1996) Creativity in Context. Boulder,
Co: Westview Press.
Boden, M (1990) The Creative Mind. London: Abacus.
Carter, R (2004) Language and Creativity: The art of
common talk. London: Routledge.
Casanave, C and Sosa, M (2007) Respite for Teachers:
Reflection and Renewal in the Teaching Life. Ann
Arbor: The University of Michigan Press.
Cook, G (2000) Language Play, Language Learning.
Oxford: Oxford University Press.
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